Tuesday, June 8, 2010
Launched a new site
Friday, November 6, 2009
JuOn: The Grudge Game Review
each individual character is played out through different episodes, starting with the daughter of the family chasing her dog into a empty warehouse. The other family members start by traveling to haunted hospitals, a freaky fashion school and a set of abandoned apartments.
The game will start you off with real live footage set to a dreary tone. Controlling the different characters can be difficult and feels like you are waving a flashlight with a mind of its own all over the place. The controls are very difficult as you try to move your character through the game, you move very slowly through out and it almost feels like you are standing on turtles at times. Actual game play can be fun you will dive into closets and fight in close quarters with big monsters and even some strange cats. But the controls are very difficult and trying to swing the unresponsive Wii remote in the direction of the arrows can be scarier than the game itself. At one point in the game I had to start a entire episode of because of the Wii remote being so unresponsive to the game.
FeelPlus while trying to celebrate The Grudges 10th anniversary failed and just stumbled in the dark, the graphics remind me of a N64 games while you have polygons hanging out. The sound featured in this game is deplorable and very disappointing, at times I thought I was playing doom. The playability as stated above is very difficult in part to steer with the Wii remote, it is like trying to put a key in a car door while staggering drunk. Unfortunately the scare factor is limited as the controls, sound and graphics or so second rate, this is not a game that I would recommend or play again, the game had true potential to really creep people out but failed at every corner.
Hopefully FeelPlus will redeem themselves in the future with a new Grudge game. Either by finding themselves a new console to place their games on or trying to work the kinks out of the controls. Of course it may just be more cost effective to throw the entire game out and try out
something new. Like golf or fishing...
A Boy and His Blob Game Review by Odwraca
many people excited about this adventure on a 8-Bit gaming console. Now 20 years later there was a gathering of gamers so to speak expecting the best from a game that childhood memories with a 5 button controller introduced.
Gamers... You have not been left down! This 1 player exciting adventure game not only lives up to its predecessor but brings in new fun to the series, old fans and newcomers will not be disappointing although as with any game it does bring some frustrations. The mostly hand drawn graphics really stand out and make this game intriguing and fun in a nostalgic type of way. The sound of the game is very good and really sounds like the game feels, the sometimes simple concept of the game can lead to some challenging and at times frustrating game play.
The true elements of this classic have not been squandered away, they are all still intact and untouched. After two decades of waiting The Boy and His Blob are still cruising through the universe trying to save blob kind with some newcomers introduced to help you along. The game introduces over 10 abilities for your blob to change into and help you throughout the game. Some of the ones that you will be using on a constant basis are the Tangerine Trampoline and the Licorice Ladder. Just remember that you have to keep on your toes and look out for those Jelly Beans!
The way that the game progresses is very simple and defined by your skills slowly getting better and better, WayForward surely showed off its skill with this one. You will have plenty of time throughout the game to enjoy your new found skills so do not rush through anything, enjoy the scenery puzzles and treasures to be found.
Unfortunately even with all the great things this game offers there are pitfalls and annoyances along the way. It seems like just one step in the wrong direction can send you tumbling to your death and being frustrated on where to go next is evident at times. However even with its qualms
and strange yet forgiven save system this game definitely has a classic and magical feel to it that all former and new players will enjoy.
Thursday, November 5, 2009
Gran Turismo for PSP game Review by Odwraca
the PSP is of course with anything on the Sony hand held gaming station, portability. Now you can take your racing fun to the next level with 4 player local game play, it is however to bad that they were not able to make this game 8 player with connectivity. In the newest edition to the GT legacy you will be able to jump in immediately to different tracks and your garage with great upgrades. Far faster that its predecessors where building your car was a tedious and time consuming project. At this time however it seems like Polyphony Digital has cut most if not all events out. There are no more 4x4 tracks and contest and a lot of other fun side events that were in the old GT games, do not worry drifters all the drifting events are still in place! However now you just hop in a car in go racing against only 3 other vehicles in each race.
After collecting your winnings after the race you simply buy the next available rinse and repeat. Although creativity for this series is lacking it seems like Polyphony Digital whole heartily attempted to pack as much as possible into the little PSP diskette. If they would have had a larger console to work with they may not have been as limited. Some new features that were packed though are a lot of fun for example letting friends trade cars with you or even share. There is even a option to let the AI race for you, but where is the fun in that?
Driving in the new GT on the PSP has severely limited the driving ability, but with such short movement from the PSP there is not much that Polyphony Digital could have done to improve upon this. At times it feels like you are in driving school floor boarding the car and slamming on the brakes. A true and honest career mode is severely lacking in this GT compared to the past career modes it is severely swinging in the wrong direction giving the game a lack of focus.
Final Fantasy XIV Game Preview
Microsoft somehow managed to convince Square Enix to put Final Fantasy VIII on the X-box 360 only.
There is still a possible option for the game to end up on the X-Box 360 but there are still a few things that Microsoft and Square Enix need to work out first. On to the game though, SE has announced has announced a new fantasy world that is up for all kinds of adventures and fun called Eorzea. On this world there is one single huge continent named Aldenard, there are a few outlying islands on the map as well. Looking at the map its seems to be only a small square on the greater world of Hydaelyn, which hopefully means there will be plenty of room for expansions to come out and fill.
Between all the different types of beautiful terrain features in this game from mountains, grasslands, desert and lush forest there are lots of fun places to see and play around in while exploring. After SE's first success at a MMO we are all very curious to see if they can deliver successfully a second time and will it stick? Maybe even be a World of Warcraft killer? One turn of the table that SE brought into this game was the introduction of disciplines instead of classes effectively giving you the option to switch between magic and up close combat which is all going to be dependent of the gear that you equip. The new Armoury system is fantastic and promises very much with the ease of switching between the different disciplines making this MMO a very gear intense and focused game.
One think that SE is doing this time around that Blizzard has ignored for some time is the ability to quickly switch between all the gear types and effective leveling your different disciplines. Why is this important? It is making it much more time effective to jump on for say 30 minutes and be able to get some good gameplay in before having to get off. Much unlike WoW where you wold need a solid 45-60 minutes of gameplay to really get into leveling and your quests.
Broadband and Verizon Wi-Fi and 4G
Verizon changes tune on Wi-Fi
Link to the original article on CNN.com
http://www.cnn.com/2009/TECH/biztech/07/28/cnet.verizon.wifi/index.html?iref=mpstoryview
Dear Verizon and any other Broadband company,
I think that it is fantastic that you are getting on board with 4g and trying to split atoms with ridiculous speeds and low latency utilizing the new ipv6... However. DO not forget that there are still millions of people that do not even have access to the simplest of things such as dial-up. I am currently living less than 2 miles outside of a town of 35,000 plus and it also includes a State University that has over 10,000 students a semester, just down the road at less than 10 miles is yet another town of nearly 40,000 and yet another college (2 actually). Yet there is not 3G waves running through the air, there is not DSL available is even half of our town. There are a few entrepreneurs that have tried their best to put up wi-fi towers utilizing a 900Mhz range to really no avail due to our hilly terrain.
Who we are
We are smack dab in the middle of a technological no mans land. But here is what I do find interesting... We are the oldest town in Texas, Nacogdoches county had 60,000 people in the year 2000 (not including the college) and yet we are still lagging behind in technology. I do work for the local municipality and it really puts a strain on what we can do for the community both for learning and for public safety. I called ATT about a month ago (they are our major provider via cell phone) and they told they currently did not have a estimated time line on when they would be able to have 3G available. I love it...
What can we do? Complain? Sure we can try will anyone from these billion dollar companies listen? Probably not these are as you know, the same companies that hire people from India and Pakistan to do their help desk support and robbing our nation of precious jobs that we need right now. Hopefully one day one of them will see the light...
Tuesday, November 3, 2009
106-Key Flexible Roll-Up Wireless Silicone Multimedia Keyboard Review by Odwraca
Portable and spill-proof, this slim BRK6000 Flexible Wireless Multimedia Keyboard is great for use in accident-prone environments and on the go!
106-key layout includes 18 multimedia hot keys for easy access to your most commonly used commands. Additionally, this black keyboard is conveniently wireless, so you don't have to worry about cords and tangled workspaces. Simply plug in the USB receiver and start typing!
The silicone casing makes it resistant against dust and other substances that would typically enter through the cracks between keys. For use at home and elsewhere.
Features/Specifications:
* 106-Key Flexible Roll-Up Wireless Multimedia Keyboard
* General Features:
* Black color
* Silicone construction
* 106-key layout with key pad
* 18 multimedia hot keys
* 2.4 GHz wireless interface
* 30-foot maximum transmission distance (approximate)
* Mini USB receiver
* Flexible design lets you roll up for transporting or storage
* Spill-proof and easy to clean
* Sealed design keeps dust away from electronics
* Acid and alkaline-proof
* Operates on one (1) AAA battery (not included)
* Multimedia Hot Keys:
* Home
* Search
* Favorites
* Back
* Forward
* Refresh
* E-mail
* Stop
* Media
* Play/Pause
* Stop
* Mute
* Volume +
* Volume -
* Previous
* Next
* My Computer
* Calculator
* Regulatory Approvals:
* FCC
Package Includes:
* 106-Key Flexible Roll-Up Wireless Multimedia Keyboard
* USB receiver
* Multimedia installation CD
* User's Manual
Additional Information:
* Notes:
* Model: BRK6000
* Product Requirements:
* Microsoft Windows 2000/XP/Vista
* Available USB port
* One (1) AAA battery (not included)